Files
AntdUI/example/Demo/Main.Designer.cs
2025-12-02 20:02:27 +08:00

826 lines
31 KiB
C#

// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED.
// THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License.
// LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License")
// YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License.
// YOU MAY OBTAIN A COPY OF THE LICENSE AT
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE
// DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
// SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND
// LIMITATIONS UNDER THE License.
// GITCODE: https://gitcode.com/AntdUI/AntdUI
// GITEE: https://gitee.com/AntdUI/AntdUI
// GITHUB: https://github.com/AntdUI/AntdUI
// CSDN: https://blog.csdn.net/v_132
// QQ: 17379620
using System.Drawing;
using System.Windows.Forms;
namespace Demo
{
partial class Main
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
AntdUI.CarouselItem carouselItem1 = new AntdUI.CarouselItem();
AntdUI.CarouselItem carouselItem2 = new AntdUI.CarouselItem();
AntdUI.CarouselItem carouselItem3 = new AntdUI.CarouselItem();
AntdUI.CarouselItem carouselItem4 = new AntdUI.CarouselItem();
button1 = new AntdUI.Button();
button2 = new AntdUI.Button();
button3 = new AntdUI.Button();
radio1 = new AntdUI.Radio();
radio2 = new AntdUI.Radio();
radio3 = new AntdUI.Radio();
radio4 = new AntdUI.Radio();
radio5 = new AntdUI.Radio();
checkbox1 = new AntdUI.Checkbox();
checkbox2 = new AntdUI.Checkbox();
checkbox3 = new AntdUI.Checkbox();
checkbox4 = new AntdUI.Checkbox();
checkbox5 = new AntdUI.Checkbox();
switch1 = new AntdUI.Switch();
switch2 = new AntdUI.Switch();
switch3 = new AntdUI.Switch();
switch4 = new AntdUI.Switch();
switch5 = new AntdUI.Switch();
switch6 = new AntdUI.Switch();
switch7 = new AntdUI.Switch();
switch8 = new AntdUI.Switch();
button4 = new AntdUI.Button();
avatar4 = new AntdUI.Avatar();
avatar1 = new AntdUI.Avatar();
tooltip1 = new AntdUI.Tooltip();
progress1 = new AntdUI.Progress();
progress2 = new AntdUI.Progress();
progress3 = new AntdUI.Progress();
progress4 = new AntdUI.Progress();
progress5 = new AntdUI.Progress();
progress6 = new AntdUI.Progress();
progress7 = new AntdUI.Progress();
progress8 = new AntdUI.Progress();
progress9 = new AntdUI.Progress();
panel_top = new AntdUI.PageHeader();
tooltipComponent1 = new AntdUI.TooltipComponent();
avatar2 = new AntdUI.Carousel();
panel8 = new AntdUI.Panel();
label5 = new AntdUI.Label();
divider1 = new AntdUI.Divider();
label7 = new AntdUI.Label();
panel9 = new AntdUI.Panel();
label9 = new AntdUI.Label();
label8 = new AntdUI.Label();
tooltipComponent2 = new AntdUI.TooltipComponent();
badge1 = new AntdUI.Badge();
badge2 = new AntdUI.Badge();
badge3 = new AntdUI.Badge();
badge4 = new AntdUI.Badge();
badge5 = new AntdUI.Badge();
badge6 = new AntdUI.Badge();
avatar3 = new AntdUI.Avatar();
input1 = new AntdUI.Input();
button5 = new AntdUI.Button();
button6 = new AntdUI.Button();
panel8.SuspendLayout();
panel9.SuspendLayout();
SuspendLayout();
//
// button1
//
button1.AutoSizeMode = AntdUI.TAutoSize.Auto;
button1.Location = new Point(40, 78);
button1.Margin = new Padding(4);
button1.Name = "button1";
button1.Size = new Size(137, 46);
button1.TabIndex = 0;
button1.Text = "Primary Button";
button1.Type = AntdUI.TTypeMini.Primary;
button1.Click += Button_Click;
//
// button2
//
button2.AutoSizeMode = AntdUI.TAutoSize.Auto;
button2.BorderWidth = 2F;
button2.Location = new Point(210, 78);
button2.Margin = new Padding(4);
button2.Name = "button2";
button2.Size = new Size(134, 46);
button2.TabIndex = 0;
button2.Text = "Default Button";
button2.Click += Button_Click;
//
// button3
//
button3.AutoSizeMode = AntdUI.TAutoSize.Auto;
button3.BorderWidth = 2F;
button3.Ghost = true;
button3.Location = new Point(380, 78);
button3.Margin = new Padding(4);
button3.Name = "button3";
button3.Size = new Size(136, 46);
button3.TabIndex = 0;
button3.Text = "Danger Button";
button3.Type = AntdUI.TTypeMini.Error;
button3.Click += Button_Click;
//
// radio1
//
radio1.AutoSizeMode = AntdUI.TAutoSize.Auto;
radio1.Location = new Point(40, 168);
radio1.Name = "radio1";
radio1.Size = new Size(109, 42);
radio1.TabIndex = 1;
radio1.Text = "Option A";
//
// radio2
//
radio2.AutoSizeMode = AntdUI.TAutoSize.Auto;
radio2.Location = new Point(210, 168);
radio2.Name = "radio2";
radio2.Size = new Size(107, 42);
radio2.TabIndex = 1;
radio2.Text = "Option B";
//
// radio3
//
radio3.AutoSizeMode = AntdUI.TAutoSize.Auto;
radio3.Checked = true;
radio3.Location = new Point(380, 168);
radio3.Name = "radio3";
radio3.Size = new Size(108, 42);
radio3.TabIndex = 1;
radio3.Text = "Option C";
//
// radio4
//
radio4.AutoSizeMode = AntdUI.TAutoSize.Auto;
radio4.Enabled = false;
radio4.Location = new Point(550, 168);
radio4.Name = "radio4";
radio4.Size = new Size(109, 42);
radio4.TabIndex = 1;
radio4.Text = "Option D";
//
// radio5
//
radio5.AutoSizeMode = AntdUI.TAutoSize.Auto;
radio5.Enabled = false;
radio5.Location = new Point(720, 168);
radio5.Name = "radio5";
radio5.Size = new Size(106, 42);
radio5.TabIndex = 1;
radio5.Text = "Option E";
//
// checkbox1
//
checkbox1.AutoSizeMode = AntdUI.TAutoSize.Auto;
checkbox1.Location = new Point(40, 239);
checkbox1.Name = "checkbox1";
checkbox1.Size = new Size(109, 42);
checkbox1.TabIndex = 2;
checkbox1.Text = "Option A";
//
// checkbox2
//
checkbox2.AutoSizeMode = AntdUI.TAutoSize.Auto;
checkbox2.Location = new Point(210, 239);
checkbox2.Name = "checkbox2";
checkbox2.Size = new Size(107, 42);
checkbox2.TabIndex = 2;
checkbox2.Text = "Option B";
//
// checkbox3
//
checkbox3.AutoSizeMode = AntdUI.TAutoSize.Auto;
checkbox3.Checked = true;
checkbox3.Location = new Point(380, 239);
checkbox3.Name = "checkbox3";
checkbox3.Size = new Size(108, 42);
checkbox3.TabIndex = 2;
checkbox3.Text = "Option C";
//
// checkbox4
//
checkbox4.AutoSizeMode = AntdUI.TAutoSize.Auto;
checkbox4.Enabled = false;
checkbox4.Location = new Point(550, 239);
checkbox4.Name = "checkbox4";
checkbox4.Size = new Size(109, 42);
checkbox4.TabIndex = 2;
checkbox4.Text = "Option D";
//
// checkbox5
//
checkbox5.AutoSizeMode = AntdUI.TAutoSize.Auto;
checkbox5.Enabled = false;
checkbox5.Location = new Point(720, 239);
checkbox5.Name = "checkbox5";
checkbox5.Size = new Size(106, 42);
checkbox5.TabIndex = 2;
checkbox5.Text = "Option E";
//
// switch1
//
switch1.Checked = true;
switch1.Location = new Point(907, 170);
switch1.Name = "switch1";
switch1.Size = new Size(60, 38);
switch1.TabIndex = 3;
//
// switch2
//
switch2.Checked = true;
switch2.Location = new Point(907, 241);
switch2.Name = "switch2";
switch2.Size = new Size(60, 38);
switch2.TabIndex = 3;
//
// switch3
//
switch3.Location = new Point(999, 170);
switch3.Name = "switch3";
switch3.Size = new Size(60, 38);
switch3.TabIndex = 3;
//
// switch4
//
switch4.Location = new Point(999, 241);
switch4.Name = "switch4";
switch4.Size = new Size(60, 38);
switch4.TabIndex = 3;
//
// switch5
//
switch5.Checked = true;
switch5.Enabled = false;
switch5.Location = new Point(1091, 170);
switch5.Name = "switch5";
switch5.Size = new Size(60, 38);
switch5.TabIndex = 3;
//
// switch6
//
switch6.Enabled = false;
switch6.Location = new Point(1183, 170);
switch6.Name = "switch6";
switch6.Size = new Size(60, 38);
switch6.TabIndex = 3;
//
// switch7
//
switch7.Checked = true;
switch7.Enabled = false;
switch7.Location = new Point(1091, 241);
switch7.Name = "switch7";
switch7.Size = new Size(60, 38);
switch7.TabIndex = 3;
//
// switch8
//
switch8.Enabled = false;
switch8.Location = new Point(1183, 241);
switch8.Name = "switch8";
switch8.Size = new Size(60, 38);
switch8.TabIndex = 3;
//
// button4
//
button4.AutoSizeMode = AntdUI.TAutoSize.Auto;
button4.Location = new Point(550, 78);
button4.Margin = new Padding(4);
button4.Name = "button4";
button4.Shape = AntdUI.TShape.Circle;
button4.Size = new Size(46, 46);
button4.TabIndex = 0;
button4.Text = "按";
button4.Type = AntdUI.TTypeMini.Primary;
button4.Click += Button_Click;
//
// avatar4
//
avatar4.Image = Properties.Resources.img1;
avatar4.Location = new Point(628, 79);
avatar4.Name = "avatar4";
avatar4.Round = true;
avatar4.Size = new Size(40, 40);
avatar4.TabIndex = 8;
tooltipComponent1.SetTip(avatar4, "圆形头像");
//
// avatar1
//
avatar1.Image = Properties.Resources.img1;
avatar1.Location = new Point(710, 79);
avatar1.Name = "avatar1";
avatar1.Radius = 10;
avatar1.Size = new Size(40, 40);
avatar1.TabIndex = 8;
tooltipComponent1.SetTip(avatar1, "圆角头像");
//
// tooltip1
//
tooltip1.Location = new Point(907, 76);
tooltip1.MaximumSize = new Size(111, 45);
tooltip1.MinimumSize = new Size(111, 45);
tooltip1.Name = "tooltip1";
tooltip1.Size = new Size(111, 45);
tooltip1.TabIndex = 9;
tooltip1.Text = "Prompt Text";
//
// progress1
//
progress1.Loading = true;
progress1.Location = new Point(40, 332);
progress1.Name = "progress1";
progress1.Size = new Size(480, 30);
progress1.TabIndex = 10;
progress1.Value = 0.5F;
progress1.Click += Progress_Blue_1;
//
// progress2
//
progress2.Location = new Point(40, 378);
progress2.Name = "progress2";
progress2.Size = new Size(480, 30);
progress2.State = AntdUI.TType.Success;
progress2.TabIndex = 10;
progress2.Value = 1F;
//
// progress3
//
progress3.Location = new Point(40, 424);
progress3.Name = "progress3";
progress3.Size = new Size(480, 30);
progress3.State = AntdUI.TType.Error;
progress3.TabIndex = 10;
progress3.Value = 0.7F;
progress3.Click += Progress_Red;
//
// progress4
//
progress4.Font = new Font("Microsoft YaHei UI Light", 16F);
progress4.Loading = true;
progress4.Location = new Point(42, 488);
progress4.Name = "progress4";
progress4.Radius = 5;
progress4.Shape = AntdUI.TShapeProgress.Circle;
progress4.Size = new Size(110, 110);
progress4.TabIndex = 10;
progress4.Value = 0.68F;
progress4.Click += Progress_Blue_2;
//
// progress5
//
progress5.Font = new Font("Microsoft YaHei UI Light", 16F);
progress5.Location = new Point(201, 488);
progress5.Name = "progress5";
progress5.Radius = 5;
progress5.Shape = AntdUI.TShapeProgress.Circle;
progress5.Size = new Size(110, 110);
progress5.State = AntdUI.TType.Success;
progress5.TabIndex = 10;
progress5.Value = 1F;
//
// progress6
//
progress6.Font = new Font("Microsoft YaHei UI Light", 16F);
progress6.Location = new Point(360, 488);
progress6.Name = "progress6";
progress6.Radius = 5;
progress6.Shape = AntdUI.TShapeProgress.Circle;
progress6.Size = new Size(110, 110);
progress6.State = AntdUI.TType.Error;
progress6.TabIndex = 10;
progress6.Value = 0.7F;
progress6.Click += Progress_Red;
//
// progress7
//
progress7.Back = Color.FromArgb(40, 22, 119, 255);
progress7.Location = new Point(42, 622);
progress7.Name = "progress7";
progress7.Radius = 4;
progress7.Shape = AntdUI.TShapeProgress.Mini;
progress7.Size = new Size(139, 36);
progress7.TabIndex = 10;
progress7.Text = "In Progress";
progress7.UseSystemText = true;
progress7.Value = 0.68F;
progress7.Click += Progress_Blue_2;
//
// progress8
//
progress8.Back = Color.FromArgb(40, 0, 204, 0);
progress8.Location = new Point(201, 622);
progress8.Name = "progress8";
progress8.Radius = 4;
progress8.Shape = AntdUI.TShapeProgress.Mini;
progress8.Size = new Size(128, 36);
progress8.State = AntdUI.TType.Success;
progress8.TabIndex = 10;
progress8.Text = "Success";
progress8.UseSystemText = true;
progress8.Value = 1F;
//
// progress9
//
progress9.Back = Color.FromArgb(40, 255, 79, 87);
progress9.Location = new Point(360, 622);
progress9.Name = "progress9";
progress9.Radius = 4;
progress9.Shape = AntdUI.TShapeProgress.Mini;
progress9.Size = new Size(128, 36);
progress9.State = AntdUI.TType.Error;
progress9.TabIndex = 10;
progress9.Text = "Failed";
progress9.UseSystemText = true;
progress9.Value = 0.7F;
progress9.Click += Progress_Red;
//
// panel_top
//
panel_top.Dock = DockStyle.Top;
panel_top.Icon = Properties.Resources.logo;
panel_top.Location = new Point(0, 0);
panel_top.Name = "panel_top";
panel_top.ShowButton = true;
panel_top.ShowIcon = true;
panel_top.Size = new Size(1300, 40);
panel_top.TabIndex = 0;
panel_top.Text = "AntdUI";
//
// tooltipComponent1
//
tooltipComponent1.Font = new Font("Microsoft YaHei UI Light", 9F);
//
// avatar2
//
avatar2.BackColor = Color.Transparent;
avatar2.Dock = DockStyle.Top;
avatar2.DotPosition = AntdUI.TAlignMini.Bottom;
carouselItem1.Img = Properties.Resources.img1;
carouselItem2.Img = Properties.Resources.bg2;
carouselItem3.Img = Properties.Resources.bg3;
carouselItem4.Img = Properties.Resources.bg1;
avatar2.Image.Add(carouselItem1);
avatar2.Image.Add(carouselItem2);
avatar2.Image.Add(carouselItem3);
avatar2.Image.Add(carouselItem4);
avatar2.Location = new Point(38, 38);
avatar2.Name = "avatar2";
avatar2.Radius = 6;
avatar2.Size = new Size(327, 150);
avatar2.TabIndex = 9;
tooltipComponent2.SetTip(avatar2, "宽横幅图片");
//
// panel8
//
panel8.ArrowAlign = AntdUI.TAlign.TL;
panel8.ArrowSize = 10;
panel8.Controls.Add(label5);
panel8.Controls.Add(divider1);
panel8.Controls.Add(label7);
panel8.Location = new Point(550, 319);
panel8.Name = "panel8";
panel8.Radius = 10;
panel8.Shadow = 24;
panel8.ShadowOpacity = 0.18F;
panel8.ShadowOpacityAnimation = true;
panel8.Size = new Size(285, 228);
panel8.TabIndex = 13;
//
// label5
//
label5.BackColor = Color.Transparent;
label5.Dock = DockStyle.Fill;
label5.Font = new Font("Microsoft YaHei UI", 11F);
label5.Location = new Point(24, 73);
label5.Name = "label5";
label5.Padding = new Padding(20, 10, 0, 0);
label5.Size = new Size(237, 131);
label5.TabIndex = 2;
label5.Text = "Card content\r\n\r\nCard content\r\n\r\nCard content";
//
// divider1
//
divider1.BackColor = Color.Transparent;
divider1.Dock = DockStyle.Top;
divider1.Location = new Point(24, 72);
divider1.Margin = new Padding(16);
divider1.Name = "divider1";
divider1.Size = new Size(237, 1);
divider1.TabIndex = 1;
//
// label7
//
label7.BackColor = Color.Transparent;
label7.Dock = DockStyle.Top;
label7.Font = new Font("Microsoft YaHei UI", 15.75F, FontStyle.Bold);
label7.Location = new Point(24, 24);
label7.Name = "label7";
label7.Padding = new Padding(20, 0, 0, 0);
label7.Size = new Size(237, 48);
label7.TabIndex = 0;
label7.Text = "Card title";
//
// panel9
//
panel9.ArrowAlign = AntdUI.TAlign.Top;
panel9.ArrowSize = 10;
panel9.Back = Color.FromArgb(0, 144, 255);
panel9.Controls.Add(label9);
panel9.Controls.Add(label8);
panel9.Controls.Add(avatar2);
panel9.ForeColor = Color.White;
panel9.Location = new Point(862, 318);
panel9.Name = "panel9";
panel9.Padding = new Padding(14);
panel9.Radius = 10;
panel9.Shadow = 24;
panel9.ShadowOpacity = 0.18F;
panel9.ShadowOpacityAnimation = true;
panel9.Size = new Size(403, 304);
panel9.TabIndex = 13;
//
// label9
//
label9.BackColor = Color.Transparent;
label9.ColorScheme = AntdUI.TAMode.Dark;
label9.Dock = DockStyle.Fill;
label9.Location = new Point(38, 218);
label9.Name = "label9";
label9.Padding = new Padding(2, 0, 2, 0);
label9.Size = new Size(327, 48);
label9.TabIndex = 12;
label9.Text = "Here is the content, here is the conten, \r\nthere is the content...";
//
// label8
//
label8.BackColor = Color.Transparent;
label8.ColorScheme = AntdUI.TAMode.Dark;
label8.Dock = DockStyle.Top;
label8.Font = new Font("Microsoft YaHei UI Light", 12F, FontStyle.Bold);
label8.Location = new Point(38, 188);
label8.Name = "label8";
label8.Size = new Size(327, 30);
label8.TabIndex = 11;
label8.Text = "Tour Title";
//
// tooltipComponent2
//
tooltipComponent2.Font = new Font("Microsoft YaHei UI Light", 12F);
//
// badge1
//
badge1.Location = new Point(572, 580);
badge1.Name = "badge1";
badge1.Size = new Size(111, 34);
badge1.State = AntdUI.TState.Success;
badge1.TabIndex = 14;
badge1.Text = "Success";
//
// badge2
//
badge2.Location = new Point(689, 580);
badge2.Name = "badge2";
badge2.Size = new Size(74, 34);
badge2.State = AntdUI.TState.Error;
badge2.TabIndex = 14;
badge2.Text = "Error";
//
// badge3
//
badge3.Location = new Point(794, 580);
badge3.Name = "badge3";
badge3.Size = new Size(31, 34);
badge3.State = AntdUI.TState.Error;
badge3.TabIndex = 14;
//
// badge4
//
badge4.Location = new Point(572, 623);
badge4.Name = "badge4";
badge4.Size = new Size(111, 34);
badge4.State = AntdUI.TState.Processing;
badge4.TabIndex = 14;
badge4.Text = "Processing";
//
// badge5
//
badge5.Location = new Point(689, 623);
badge5.Name = "badge5";
badge5.Size = new Size(74, 34);
badge5.State = AntdUI.TState.Warn;
badge5.TabIndex = 14;
badge5.Text = "Warn";
//
// badge6
//
badge6.Location = new Point(794, 623);
badge6.Name = "badge6";
badge6.Size = new Size(31, 34);
badge6.State = AntdUI.TState.Processing;
badge6.TabIndex = 14;
//
// avatar3
//
avatar3.BackColor = Color.FromArgb(0, 144, 255);
avatar3.Font = new Font("Microsoft YaHei UI", 14F);
avatar3.ForeColor = Color.White;
avatar3.Location = new Point(795, 79);
avatar3.Name = "avatar3";
avatar3.Radius = 10;
avatar3.Size = new Size(40, 40);
avatar3.TabIndex = 8;
avatar3.Text = "U";
//
// input1
//
input1.Location = new Point(1091, 77);
input1.Name = "input1";
input1.Size = new Size(152, 44);
input1.TabIndex = 15;
input1.Text = "Input Text";
//
// button5
//
button5.AutoSizeMode = AntdUI.TAutoSize.Auto;
button5.BackColor = Color.FromArgb(100, 22, 119, 255);
button5.BackgroundImage = Properties.Resources.bg3;
button5.BackgroundImageLayout = AntdUI.TFit.Cover;
button5.BackHover = Color.FromArgb(100, 64, 150, 255);
button5.ForeColor = Color.White;
button5.Ghost = true;
button5.IconSvg = "SearchOutlined";
button5.Location = new Point(887, 625);
button5.Margin = new Padding(4);
button5.Name = "button5";
button5.Size = new Size(150, 46);
button5.TabIndex = 0;
button5.Text = "Search Button";
button5.Click += Button_Click;
//
// button6
//
button6.AutoSizeMode = AntdUI.TAutoSize.Auto;
button6.BackColor = Color.FromArgb(100, 22, 119, 255);
button6.BackgroundImage = Properties.Resources.bg2;
button6.BackgroundImageLayout = AntdUI.TFit.Cover;
button6.BackHover = Color.FromArgb(100, 64, 150, 255);
button6.ForeColor = Color.White;
button6.Ghost = true;
button6.IconSvg = "SearchOutlined";
button6.Location = new Point(1080, 625);
button6.Margin = new Padding(4);
button6.Name = "button6";
button6.Size = new Size(150, 46);
button6.TabIndex = 0;
button6.Text = "Search Button";
button6.Click += Button_Click;
//
// Main
//
BackColor = Color.White;
ClientSize = new Size(1300, 720);
Controls.Add(progress3);
Controls.Add(progress2);
Controls.Add(progress1);
Controls.Add(input1);
Controls.Add(badge3);
Controls.Add(badge2);
Controls.Add(badge6);
Controls.Add(badge5);
Controls.Add(badge4);
Controls.Add(badge1);
Controls.Add(panel9);
Controls.Add(panel8);
Controls.Add(panel_top);
Controls.Add(progress9);
Controls.Add(progress6);
Controls.Add(progress8);
Controls.Add(progress5);
Controls.Add(progress7);
Controls.Add(progress4);
Controls.Add(tooltip1);
Controls.Add(avatar3);
Controls.Add(avatar1);
Controls.Add(avatar4);
Controls.Add(switch8);
Controls.Add(switch4);
Controls.Add(switch7);
Controls.Add(switch2);
Controls.Add(switch6);
Controls.Add(switch3);
Controls.Add(switch5);
Controls.Add(switch1);
Controls.Add(checkbox5);
Controls.Add(checkbox4);
Controls.Add(checkbox3);
Controls.Add(checkbox2);
Controls.Add(checkbox1);
Controls.Add(radio3);
Controls.Add(radio5);
Controls.Add(radio4);
Controls.Add(radio2);
Controls.Add(radio1);
Controls.Add(button3);
Controls.Add(button2);
Controls.Add(button4);
Controls.Add(button6);
Controls.Add(button5);
Controls.Add(button1);
Font = new Font("Microsoft YaHei UI Light", 12F);
ForeColor = Color.Black;
Icon = Properties.Resources.icon;
MinimumSize = new Size(1300, 720);
Name = "Main";
StartPosition = FormStartPosition.CenterScreen;
Text = "AntdUI";
panel8.ResumeLayout(false);
panel9.ResumeLayout(false);
ResumeLayout(false);
PerformLayout();
}
#endregion
private AntdUI.Button button1;
private AntdUI.Button button2;
private AntdUI.Button button3;
private AntdUI.Radio radio1;
private AntdUI.Radio radio2;
private AntdUI.Radio radio3;
private AntdUI.Radio radio4;
private AntdUI.Radio radio5;
private AntdUI.Checkbox checkbox1;
private AntdUI.Checkbox checkbox2;
private AntdUI.Checkbox checkbox3;
private AntdUI.Checkbox checkbox4;
private AntdUI.Checkbox checkbox5;
private AntdUI.Switch switch1;
private AntdUI.Switch switch2;
private AntdUI.Switch switch3;
private AntdUI.Switch switch4;
private AntdUI.Switch switch5;
private AntdUI.Switch switch6;
private AntdUI.Switch switch7;
private AntdUI.Switch switch8;
private AntdUI.Button button4;
private AntdUI.Avatar avatar4;
private AntdUI.Avatar avatar1;
private AntdUI.Tooltip tooltip1;
private AntdUI.Progress progress1;
private AntdUI.Progress progress2;
private AntdUI.Progress progress3;
private AntdUI.Progress progress4;
private AntdUI.Progress progress5;
private AntdUI.Progress progress6;
private AntdUI.Progress progress7;
private AntdUI.Progress progress8;
private AntdUI.Progress progress9;
private AntdUI.PageHeader panel_top;
private AntdUI.TooltipComponent tooltipComponent1;
private AntdUI.Panel panel8;
private AntdUI.Label label5;
private AntdUI.Divider divider1;
private AntdUI.Label label7;
private AntdUI.Panel panel9;
private AntdUI.Label label9;
private AntdUI.Label label8;
private AntdUI.Carousel avatar2;
private AntdUI.TooltipComponent tooltipComponent2;
private AntdUI.Badge badge1;
private AntdUI.Badge badge2;
private AntdUI.Badge badge3;
private AntdUI.Badge badge4;
private AntdUI.Badge badge5;
private AntdUI.Badge badge6;
private AntdUI.Avatar avatar3;
private AntdUI.Input input1;
private AntdUI.Button button5;
private AntdUI.Button button6;
}
}